Being Fast and Furious: Algizmo's Guide To Light Tanks
With the recent high tier lights in the game (ex: German lights and Type 62 Dragon), I have decided it is time to write a guide on how to properly use a light tank. Before we start, I have a couple things to say:
a) Although this is a light tank guide, this also applies to other unarmored fast tanks such as the Hellcat, T49, Cromwell, and Leopards.
b) This type of tank and playstyle is not for everybody. These are, in my opinion, the hardest vehicles to drive well in Blitz. (Well, TDs too, maybe a later guide for those)
Disclaimer: Brain work is required to do well in these! (This here ain't no OP Russian medium).
A very important part of driving these tanks hinges on your knowledge of how the in-game mechanics work, specifically spotting and camouflage, as these are the two (in my opinion) most important tactics in a light tank.
Here is a link to a tutorial video on spotting and camouflage: m.youtube.com/watch?list=PLk68bhgyF4ulOK_-pLKnJtNDhKTiOMw72&v=5ML4oXjG6ag
Learn these mechanics by heart, so you can comfortably attack and defend while knowing if they can see you. Remember, if they can't see you, they can't shoot you.
Now that that's all settled, we come to tactics. The whole goal in most tanks is to not get hit/trade HP, but that is key in lights, as they lack both armor/HP (of course, I do have a steel wall medal in my VK 28.01, but that's a story for another day). For light tanks, there are, in my mind, three main roles. First, we have passive scouting (aka,"kemp bush"). For this, you move early in the game into a large shrub or other concealment. Here, you sit still and spot enemies, allowing your team to fire on them. DON'T SHOOT YOUR CANNON! This negates the shrub, and most of the time, you will then be shot at, hunted, and driven into extinction. Only fire if you feel confident you can get into cover before being shot. Due to the smaller Blitz map size, this doesn't work quite as well as in PC, but it still works.
Our next tactic is active scouting, which is not to be confused with YOLO scouting. This is to run up, see the enemy, and haul *** back to friendly lines. Active scouting might seem to be done totally at random, but it is everything but that. The route must be thought out, taking advantage of obstacles, terrain, and where the enemy is likely to be. The only goal is to locate the enemy, and to escape without being hit. This is a tricky art to master, and can end in failure with just one small mistake.
Another tactic works only in a) low tier fast tanks or b) near the end of the battle, with mostly the entire team against a few disorganized enemies. There really is no official name for this, but I call it the chaos method. This is summed up by playing a T2 Light, basically charging through the enemies, distracting them, and getting a lot of laughs. In high tiers, I don't reccomend this idea. However, near the end of the game, you should have been playing as a second-line supporter, and thus, have most of your HP left. Your mission, should you choose to accept it, it to find an isolated tank and circle and kill it. (Assuming, of course, you have the manuverability to successfully do this.) Once killing it, proceed on to another lonely target.
The final tactic is secondary line/sniper. Snipers, well you can probably figure out what that is.(NOT CAMPING BUT SNIPING! THERE IS A DIFFERENCE!). For you uneducated folk, camping is remaining in one spot that doesn't help your team. Sniping is being in a spot at long range that does help your team. Now on to secondary support.
Secondary support is when you stay behind the main battle line, and pop out and shoot either a distracted (turned turret) enemy or one who is reloading then go back into cover and reload (peek-a-boom). However, while doing this, you stay behind the main battle line. Say it is on Rockfield, and the main battle is occurring at one of the bunkers. You, however will be behind one of the ridges at the T-junction, shooting exposed enemies.
To do this, I will describe it as a battle on Dead Rail. The battle begins with you in a Dragon at the south spawn. Here, you have two options: either run to the open field on the west side of the town, spotting the enemies and making a U-turn back over to ridge to safety, or head to the bush next to the little hull-down ridge on the southwest side (one square right, two squares up on minimap). After spotting the enemy charge through the west passage from the safety of your bush, you have two options. If you have allied support, you can start peek-a-booming, racking up damage. However, if you don't have allied support, one word: relocate. Go to a new spot with both cover and allies, where you can hold off the enemy advance. Together, you push back the enemy, and lower their numbers down to two. One is in the east hills, the other in the west valley. The one in the west is a lone KV-3, which you can circle. Leaving your team to take out a Cromwell, you go off and circle of death the KV, killing it. Your team manages to finish it off for a victory. On the minimap, the red arrow is passive scouting, the blue is active scouting, and the green is circle of death and chaos-causing.
To sum up combat tactics, there is one last thing. That is to relocate. I have won 1v4 on Lost Temple with my Dragon. To accomplish this, I finished off a lone heavy near our spawn, led their T20 into a trap, where thanks to a shrub, I killed him without being spotted. The last two VK 30.01Ds were in the cap, and I killed one by sniping, then came up and circled and killed him with 16 seconds left on the clock. This shows you can take down multiple enemies with minimal loss is HP by using your manuverability to both outsmart and outmaneuver the enemy.
In lights, platooning is recommended (then again, isn't that true for every tank type?) For lights, I reccomend that you platoon with a "distraction" tank. By this, I mean someone who the enemy fires on, allowing you to shoot as they reload. The best ranks are things like a T29 or AT-15A. However, I do not think it is a wise choice to platoon with another light unless you are both good players, as your team will then have two paper tanks. When platooned with a medium, this tends to cause issues as lights become overconfident and attempt to play like a medium, which they don't. (Usually)
Equipment and Consumables
These vary from tank to tank, as well as depending how you choose to play (passive scout, active scout, etc.). However, for all of my tanks I mount gun rammer, if they can, vstabs, as these help accuracy, and another of your choice. For consumables, I load multi-kit, speed boost, and sometimes adrenaline.
-don't get hit
-drive like Mission Impossible
-don't be center of attention
-circle lonely heavies and TDs